The two main points of this combo are that the opponent always lets his guard down at some points of it; usually within the first part of it, during the Smash Attack: Low, and once he's hit the first time he rarely if ever (rarely at high difficulty, "if ever" at normal difficulty which are the typical ones of any fight in Super Battle Trial minus the strongest Extreme Battles) slips out of it, thus being open for everything else. #1 - Perform a Super Attack after sending the opponent flying | Execute a throw from the opponent . In its basic form, the Attack action allows you to make one attack (generally a weapon attack) against an enemy. No equipment. Tire them out. I could have skipped this and no one would have noticed. I have to admit though that one of the two crashes ones are rather easy (and the other is doable), as well as the 10 KI Blasts aren't so much trouble. The attack has been used against various enemies and often creates a mushroom cloud in its wake. It's not the easiest to do, but it's also far from being difficult. The combo I'll describe now is very simple; a video will follow, to show how it's done. Life totals are adjusted and creatures that die are put in the graveyard. Super Sayan Gohan: His level 3 has the orb ki blasts, which are a great ability for spamming at the Raider in level 4, as they don't cost energy and will cancel out a lot of Raider ki blasts, unfortunately this character doesn't have too many great . Press J to jump to the feed. There are a few that can boost basic attacks by more, but they're situational. A crash is a throw done in particular spots of the arena where in the bottom left corner of the screen you can see a "RB+B" hint (I mention this for foreign players, because for example in my version it had a totally different name which has nothing to do with the word "crash"). Such is the nature of the Consecutive Energy Blast, and its too good of an annoying move for players to miss out on, especially if theyre heavy on long-ranged fighting or need an emergency ranged move as a melee fighter. When the world of Dragon Ball introduced the idea of Fusions, protagonists Goku and Vegeta were part of the pairings that fans wanted to have a fusion form. 1) Leader Skills Super rising is done when you use LB+LT at the same time, as long as you have enough KI and you're not already at max height. . #8. The range of techniques in this category is vast, and their effects can vary. If you know of an error, bug or problem in the game you can add it to the list. And Super Kamehameha comes in 3rd, 300 KI, can't be used mid combo; but it does solid damage and tracks your opponent really well. This challenge sounds more intimidating than it is. In the gameplay of Xenoverse 2, this specialization manifests in the Time Skip/Back Breaker move that works perfectly as a counter-attack against opponents. Despite the vulnerable nature of the move, Meteor Crash is an extremely useful skill to integrate with other ordinary combos, especially with Dragon Ball villain characters that have movesets ripe for combo mixing. Elite Shooting 7762 is a Dark Dead's super ranked at 6. If your having trouble taking on Legend tier Spirits on the Spirit Board, you'll want to have the right gear. Commander rule 903.10a. You can "help" your gauge-filling (especially the Yellow one with them) by kicking your opponent in the face with some nice combos- Personal note: when I say "SSJ" it's Super Saiyan shortened. Be sure to see our Guide to the World of Light Adventure Mode for the locations of all Spirits and Fighters, and how to find and unlock them. Super Dash, Z Change, and the automatic Super Dash at the end of a Dragon Rush all have the same properties (except Z Change is also cancelable from specials) and the same damage: Cannot K.O. Luckily, the Mii fighters in Cruel Smash are still notoriously bad with ledges, and have trouble effectively edge-guarding, or using recoveries once the fall off the stage. Regardless you shouldn't charge this move since its range is short, -145 doesn't matter if both beams or only one beam connects, -124 - 1 ball/2 hits- seemed impossible to hit with multiple balls and if you threw it and hit them with two balls it still only does 124, -62 - 1 hit - who the hell is going to let you hit them with with the second one? Best used against Ribrianne or other Pose users, since even one full Formation would give you XXXL immediately. In the case of gameplay in Xenoverse 2, fighting over huge areas means the attacks with accompanying mobility are always helpful, especially for melee-intensive Strike Fighters. - A skirmish is the shot/blow exchange (the LS_spinning minigame)Perfect Actions - The "Perfect Actions" are special actions which trigger in some battles. -284 - 2 hits - the blade does 124 damage on return and on its original throw. Warp Kamehameha comes in second; for 400 KI. Various abilities will also temporarily further . Luckily - every fighter's Classic Mode path is unique, so you can keep training against the encounters presented and slowly raise the difficulty over time. Toppo super soul gives a flat 35% buff to all damage. Ki Used: 100 Obtained from: TP Medal Shop User flies forward in a teleport. (To knock the opponent down) - To knock your opponent down (i.e. It is measured by a number on the same scale as Power/Toughness, life, and loyalty, since those are the values damage typically interacts with. If . It says XXL, but its actually XXXXL (aka blue evolved level damage). One bomber DX does about 8500 damage and 10 ki bar emperors death beam literally does 35,000 damage. Damage Opponent with Melee Attack - FortniteFor one of the Week challenges in Fortnite Battle Royale Chapter 3 Season 1 you need to " " to complete one of t. AboutPressCopyrightContact. No character in the game has more than 30,000hp. The bigger their ki reserve is, the stronger they are. Each character's max Ki Multiplier will automatically be taken into consideration, and the Ultimate Attack will usually cause ultimate damage, which is a 550% multiplier. However, Kefla can actually throw more of these attacks to accumulate up to 21% damage over 13 hits. Having trouble taking on some of the tougher challenges? "I never knew this world existed!" If you fail to hit the target, the grapple attempt fails. It's a waste because the opponent takes less damage than a regular Super attack, but whatever.Land [N] Pursuit Attacks: 2 after sending the opponent in the air - When it asks to land [N] Pursuit Attacks: 2, just send the opponent in the air with any charged attack (hold X long enough while also using LS_Up), then spam X to teleport behind him and keep the thing going for three more times. This rather artistic attack will have Goku punch the air and unleash a projectile capable of dealing 10-percent damage. Ultimate Attacks can be considered as an extra Super Attack that the character gets to launch before even collecting Ki. They deal small damage and track mildly, you are also able to move in a limited way while shooting them. You must have a 300% handicap, the CPU must have a 0% handicap, and, KO 3 people within 10 seconds of starting in Super Sudden Death, Beat a Lvl 9 CPU in a 2-player battle. The only fight which has problems with it is Goku's fight in Extreme Battle mode, because his AI is unbalanced and will guard/dodge about everything, so it's best to cheap away as I told you already, and as I'll repeat in its specific achievement description. While this seems rather exhausting to do compared to a big attack for the same damage, the efficiency of this technique ties into its technical components. By the way, don't forget to use Ctrl+F in your browser, in case you want to find one quickly. You need to spend the fixed amount of time (again, probably 2 minutes) where it wants (for example 2 minutes in the air), and maybe you also have to spend less time in the other places (on the ground/underwater); what' I'm sure of though is that you have that minimum time to take care of. With this move, Goku triggers Kaioken and surrounds his body with a red glow, charging at his opponents for a brief rushdown. it shoots faster if you push the button again, not more - still not recommended, -180 - 3 hits was the max i got - that's roughly 60 damage a shot but since you can't control or aim them its mostly luck if they're close or not, -41 - 1 hit - AWFUL AWFUL SKILL - one bullet causes knockback which means you will most likely not be landing another one. Leveling up attacks can be done by using them on enemies a set amount of times until they are ready to level up. Ultimate Attacks cannot be evaded but can be absorbed/blocked if they are a Ki blast attack and the enemy happens to be immune to them. Another important thing to add is that you can also preceed the whole combo by a couple of KI blasts. Pursuit Attack: 1 up S - Increase number of attack for pursuit attack: 1 +1. Once an attack has been initiated you will have 25 "turns" or five minutes to defeat your opponent. Non-custom Buuhan and Ribrianne have more than 30k health. 3. Also PFRPG prevents adding sneak attack to the splash damage done automatically to all and any creatures within 5 feet of the target (that is a 10 feet square area if you target an intersection, which is near automatic since it is a AC5 for a ranged touch attack). To attack another player it costs 25 energy, with the exception of attacks under the effect of Love Juice during the Valentines Event when it costs 15. Here we will follow a long description/list of the missions which will happen in each of the Dragon Battle Collection fights -- remember: one mission is always for beating the mission on Hard difficulty, therefore I won't even put it all the times; I'll describe the two which can vary. Such was the strength of Gogeta as a Saiyan that he proved capable of not just defeating Super Janemba in Hell, but also against Broly. -Really? The more typical shop of the game, which uses the D-Points, is found in the Ultimate Customize -> Customize Deck -> [Choose a character and one of his three decks] -> [Press Y to go to "Item List"]- There are 73 characters in the game, and some achievements require you to do something "with all the characters". Appears: 2 times.- Deflect 10/30 KI Blasts (most of all the 30 ones). is that how the follow up damage even works? This must be done within 3 minutes, with, Beat a Lvl 5 CPU by at least 3 points in a 2-player battle. 2: You may cast target red instant or sorcery card from your graveyard. This means you can spam it for the whole course of a fight without having to think about it, and I myself have cleared a lot of fights in Super Battle Trial modes without watching the TV at all, just listening to the hits that have connected. It was a go-to move for King Piccolo before slowly fading away as Piccolo devised more powerful beam attacks such as. In most Dragon Ball games, Ki Blasts are often used as distractions to poke opponents before rushing them for a good old-fashioned combo. What I want to underline is that it's not asking (not only, at least) you to spend most of your time in the air/; you can't for example stay just always on the ground for the whole course of the fight and get it. This is the order in which the game calculates Ultimate damage output. Whenever an opponent draws a card, you may draw two cards. Once you find that opponent, train against them until you are able to anticipate the moves they will use, and then try to fight them using the parameters that will unlock the chosen challenge.. But when his attempt to save his family inadvertently alters the future, Barry becomes trapped in a reality in which General Zod has returned, threatening annihilation, and there are no Super Heroes to turn to. Ultimately, to save the world that he is in and return to the future that he knows, Barrys only hope is to race for his life. Cost 9 Melee Attack +5 Ki +2 Super Attack +1 Defense +3. I'll mention the whole of them in a battle as we go with the description, so you know in advance what to expect. For instance, Kamehameha does 190 damage in 9 hits so its tick would be 21, but if someone walked into the beam it might not necessarily do the 21 damage. Frieza Saga. When you make it, the power increase goes from 10%-20%, and so on. Contents 1 Normal Attacks 2 Special Moves 3 Z-Assist 4 Super Attack 5 Meteor Attacks 6 Navigation Normal Attacks Special Moves Z-Assist Super Attack Meteor Attacks Navigation Categories Community content is available under CC-BY-SA unless otherwise noted. The Attack action. Placing of damage counters is also an instant effect. A one-stop shop for all things video games. RELATED: Dragon Ball: Craziest What-If Stories From The Games. Execute [N] Sways - To execute the "sway", hold RB in melee range, and spam A to make the quick dodges of your opponent's X attacks. Reddit and its partners use cookies and similar technologies to provide you with a better experience. From Brawl onward, grabbed opponents no longer take half damage from external attacks, and they are released if they take at least 10% damage total, rather than from a singular attack. Appear: 3 times the 10 KI Blasts; 1 time the 30 KI Blasts; a total of 4 times.- Execute 2 Crashes. Sometimes called Super Attacks, these techniques arent just popularly used by other characters in the Dragon Ball series. Due to its low cost, Blaster Ball becomes a repetitive move that players can spam into dishing out damage quickly. While its true that having a 300% handicap is a big deal, you still get to choose who your opponent is, and more importantly where you fight. However, his training with the technique also had him create derivatives of the skill, leading to the Bending Kamehameha which becomes quite a deadly attack choice for long-distance fighters. Appears: 11 times. Full Power Energy Blast Volley 6386 As for the Perfect Actions, they're very doable and easy, but can be frustrating at times when you just can't do something in the little span of time you're forced to act; there are many of those 11 which however require you to pull off just one/two actions, so they're actually pretty easy. This causes them to escape much more easily, weakening the effectiveness of attacking an opponent while another character holds them in a grab. ----- d r a g o n b a l l ----- ----- r a g i n g b l a s t 2 ----- _____ _,-' `-._ ,-' `-. To write it with the attack's names, I'm suggesting to link a Smash Attack: Low to a Smash Attack: 4. As for the customisation, there's not much I can say. Flash Bomber is a strict upgrade to this skill. neattttt, -248 - it says it stops strikes but it countered regular melee attacks when i did it. 3 Use Abilities, Pok-Bodies, and Pok-Powers. 8: Discard your hand, then draw seven cards. I think there's not much to explain about the items I use, but I'll underline the importance of the Beautiful Roll and the Champion Belt. Honestly, I doubt everyone will read it completely, BUT I'll also add a description of the requirements of these missions, if there are notes about them, and the way you should try to earn them (also with some translation-helpers). I couldn't find other actions, though it sounds a bit strange for this "epic" fight.#26 - Take little damage | Deflect 10 KI Blasts#27 - Execute a throw from the opponent's back | Execute 2 countersMajin Buu Saga#1 - Take little damage | Execute 2 snap-vanishing#2 - Take little damage | Deflect 30 KI blasts (definitely skip this one)#3 - Win all skirmishes | Perform a Super attack after sending the opponent flying#4 - Execute a signature attack from the opponent's back | Execute a Smash Attack: High from the opponent's back#5 - Take little damage | Execute 5 knockdown attacks#6 - Make a signature attack the first attack | Execute a Super Attack while Super-Rising#7 - Make a throw the first attack | Deflect 10 KI Blasts#8 - Land a combo of 10+ hits | Land 3 pursuit attacks: 2#9 - Pull off all the Perfect Actions (three) | Land 2 Super attacks in a rowPerfect actions for #9: use the RS_Right Super Attack (as Gotenks SSJ); near the end of the fight, pull off the RS_Left Super Attack and right after then be ready for the third Perfect Action which is to use the Ultimate Attack.#10 - Knock down the opponent and perform a Super attack | Execute 5 Charge Attacks: Snap#11 - Deflect 2 Super Attacks | Dodge all the opponent's Super attacks (deflecting counts as dodge)#13 - Take little damage | Execute 2 snap-vanishing#14 - Don't use Ultimate attacks | Perform Smash Attack: High from the opponent's back#15 - Execute 10 sways | Execute a signature skill from the opponent's back#16 - Land 2 super attacks in a row | Take little damage#17 - Execute a throw from the opponent's back | Execute 2 counters#18 - Take little damage - Execute 5 pursuit attacks: 2Bardock Saga#1 - Make a signature attack the first attack | Perform a super attack after sending the opponent flying#2 - Deflect 2 Super attacks | Execute a Smash Attack: Low from the opponent's backLegendary Super Saiyan Saga#1 - Execute 3 knockdown attacks | Perform a Super attack after sending the opponent flying#2 - Land 50 KI blasts | Land 3 signature attacks in a row#3 - Battle underwater for a long time | Execute 2 snap-vanishingWhat-If StoriesNote: #1 is the #1 by default the first time you enter, that is to say #1 is "Training With Himself" (Kid Trunks vs Trunks (Fighting Teen) ).#1 - Don't use signature/super/ultimate attacks | Don't defend (WTF, can I breathe? 8) Ultimate Multiplier Once you get one copy of an item, it can be equippable by anyone, as long as you have room enough in your deck's tablet grid. This must be done within 3 minutes, with, Finish a 32-participant Tourney with a human player as the winner, Get 3 KOs within the first minute of a battle, Beat a Lvl 9 CPU by at least 3 points in a 2-player battle. That one tactic always works, but is boring and most times very slow. In 3.5 Splash damage didn't add sneak attack either, it was only the direct hit . And you can attack directly with this card to deal 800 damage. Use beam-type attacks of course.Deflect [N] Super Attacks - To deflect the Super Attacks, try to keep your distance, hold RB and when a beam-type super attack is coming at you, move LS_Right&Left quickly. You might as well skip these ones too (but they're not too bad).Execute a Super Attack after sending the opponent flying - To use a Super Attack after sending the opponent flying, send the opponent horizontally, and use your Super Attack as quickly as possible. Especially on Hard difficulty (if you use this in story mode, for example), it will sometimes happen that the opponent is being a bit "stubborn" and won't let his guard down for a while. Discuss this walkthrough in its Walkthrough Thread. he has to have his back on the ground) you can easily use the Smash Attack: Low (command inputs: X/XX/XXX/XXXX followed by LS_down+Y).Execute [N] Knockdown Attacks - A "knockdown attack" is a throw executed on the opponent with his back on the ground (RB+B+LS_down with the opponent knocked down); I specify this again for translation issues. Furthermore, unlike Passive Skills which depend on your remaining HP at the start of turn, Active Skills that require your HP to fall below a certain threshold are reactive, meaning that if you recover HP above it you will lose that character's Active Skill for that turn. After that, players can hold the button so Goku can release up to three (3) more projectiles capable of dealing 15-percent damage in total, with special knockback features. However, these balls are dangerous in how they can actually track opponents down, making these balls great to keep opponents away from players. Ultimate, but his dash attack is particularly noteworthy for being highly threatening to opponents even when not delivered perfectly.Though the move is actually only capable of inflicting 16 in damage, this is still a higher damage . And it will make the Limitbreaker! Considering the rear-guard nature of this move, Time Skip/Back Breaker is perfect for defending against pesky teleporters. Compare Chi with Mana. Stars and Missions in Dragon Battle Collection, (Sub sections: introduction, suggested-to-skip missions with their frequence, explanation of the not-so-obvious missions and tips for most of them, list of them saga by saga). That's my Bulma!" Goku's AI's spinning is extremely fast, and you'll only be able to take a good advantage on him if you put this item on. Similar to Smash Bros. for Wii U and 3DS, Smash Ultimate features a list of Challenges that can be unlocked through various means that will offer rewards in exchange for completed tasks. 1180 All Functions exactly the same as the variant of the third input seen below. And when charged properly, it can dish out as much as 30% damage over 15 hits. The hammer can be found in the bottom right corner. Rhenn used to write for a couple of geek and gaming publications, and also served as editor-in-chief for Philippines-based What's A Geek!. You must have a 300% handicap, the CPU must have a 0% handicap, and, Against 4 Lvl 9 CPUs, KO 3 opponents with a meteor smash. So that's something to think about. Sufficient damage usually causes creatures and planeswalkers to die, and players to lose the game; this is called lethal damage in . Normally, the more the ki is increased, the harder it is to control, so ki control is also important. And since they're are calculated as if the character has 24 Ki, any passive that are reliant on their Ki meter will trigger on a Super Attack even if the unit did not get the Ki requirement when attacking. Jan 7th 2016 at 7:10:21 PM. You just have to learn the timing, the rest will come by its own. Find anything you think is wrong with this walkthrough? Krillin fires a Ki Blast. These can be spent to have more cooldown, power, speed, etc. I'll go mission by mission, speaking of most of them, excluding the most obvious ones (I'm not the one who has to explain you how to land a KI Blast :p). Each attack will pull the wielder fist-first to their opponent no matter if its at a vertical or horizontal distance, practically granting them flight. . Its one thing to be able to annoy opponents with a Ki Blast or two (2) before rushing for the offensive, and another thing entirely to just outright spam Ki Blasts to hinder their movement completely. Each type has its own strengths and weaknesses. Deals more damage, but has more startup. - Same as above, but only boosts basic melee as well as defense. Can be done mid-combo, does great damage, and has solid tracking. - Boosts all damage dealt by (M) every time an opponent buffs. However, where Meteor Crash shines is being one of the few attacks to be detrimental to the ordinarily-invincible Goku (Ultra Instinct), who will be forced to waste Stamina by dodging this moves attacks. Lasers: 60% damage. it might stop strikes as well but Cell wouldn't use them, -248 - countered ki blasts for me. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Absolute Confidence - Raises melee, ki and super attack abilities. You also need to remember that damage is tracked separately between commanders. Technically speaking, this allows Gogeta to fire quite a large Kamehameha that can cover a wide area. xenoverse 2 best race for strike supersgarberiel battery charger manual 26th February 2023 / in what's happening in silsbee, tx today / by / in what's happening in silsbee, tx today / by To find the crash sites it might be worth making a first go in Dojo mode with a standing opponent to explore the area before trying it with a non-standing CPU; or just ignore these missions.Draw the opponent close [N] times - To "draw the opponent close [N] times" (happens only when you're using Piccolo), it basically means using Piccolo's signature skill that "N" number of times.Dodge all enemie's [various actions]/Win all the skirmishes - When it asks you to dodge/win something all the times (dodge all the signature skill attacks, win all the skirmishes, for instance), if the opponent doesn't do that thing at all (or it doesn't connect) then it still is ok. Just don't use this move, -max charge 331 - feels like it's only use for charge is to buy more time for the enemy to get closer or something. Rhenn is a Manila-based content writer with a love for all things geek and pop culture, and science and technology. This means you can have a 1v1 stock match and wait at the edge of a stage like the Wii Fit Studio or Mushroom Kingdom 2, and bait your opponent into attacking - shield - and then grab and toss them into the blast zone. MORE: Dragon Ball: Times The Anime Completely Ignored The Manga. Against cell in PQ23. This walkthrough is the property of TrueAchievements.com. Trip the speedster, and the ground'll do all the killing. They have a lot of different uses, being a good tool of approach, the most . The current version of the Dragon Block C attack system is similar to Version 3, but with a few changes. 165 - ghosts do their own thing alot of the time -207 - 7 hits - this happens when you just let it go, -240 - 13 hits - this is when they're in your bubble before you let it go - i think there's a damage drop off but after 15 minutes of cell boosting after me i accepted my defeat, -279 - 3 hits - it shoots 5 shots but i think it has the same problem as Innocence Bullet, -269 - 10 hits - 5 shots - the description is mistranslated. But will making the ultimate sacrifice be enough to reset the universe? Often, a weapon can be caught and pulled out of the body of water. . This technique can be used in Ki Blasts as well as melee attacks. With the right timing, players can stop the beam and continue their attack almost immediately. After reappearing, Hisako is briefly vulnerable before she can attack or defend. When comparing "Ultimate damage" to Super Attack Multipliers, it might be worth mentioning that it's slightly lower than "Mega-colossal damage Lv.20" (570%) and slightly higher than "Immense damage Lv.10" (505%). Sinister Fog: "Your opponent's Active Pokemon is now Poisoned" is an instant effect. +1: Chandra, Flame's Catalyst deals 3 damage to each opponent. First two hits and the third scale damage separately. Furthermore, Active Skills are treated as if the character performs a Super Attack, any boosts that can normally obtained after attacking are acquired at start of within the same turn the Active Skill was used. A Ki Blast is the most basic form of ranged attack available to any fighter who is able to channel their ki in battle. Ultimate Attacks can be considered as an extra Super Attack that the character gets to launch before even collecting Ki. Learning how to do Ki Attacks usually results in your rival learning his own, leading to an endless cycle of My Kung Fu Is Stronger Than Yours. That ones great on frieza race golden form plus max ki damage build. Cost 5 Melee Attack +5. A lower level CPU is probably more rewarding here, since it's only a shot but it has to land easily.Saiyan Saga#1 - Don't use Signature/Super Attacks | Land 3 Charge Attack: Snap#2 - Execute a Throw from the opponent's back | Land 2 Signatures in a row#3 - Take little damage | Draw the opponent close 3 times#4 - Dodge all the opponent's Signatures | Perform Smash Attack: Low from the opponent's back#5 - Battle on the ground for a long time | Execute 2 counters#6 - Knock down your opponent and use a Super Attack | Make a throw the first attack#7 - Land 3 pursuit attacks: 2 | Execute 2 Snap-Vanishings#8 - Land 3 pursuit attacks: 2 | Execute 10 Sways#9 - Make a Signature the first attack | Win all the skirmishes#10 - Knock down your opponent and use a Super Attack | Pull off all Perfect Actions (one)Perfect Action for #10: as Kid Gohan, you'll be asked to use the RS_Up Super AttackFrieza Saga, #1 - Perform a Super Attack after sending the opponent flying | Execute a throw from the opponent's back#2 - Execute 2 Crashes | Execute a combo of 10+ hits#3 - Paralyze your opponent (as Jiaozi) | Execute a signature from the opponent's back#4 - Land 30 KI blasts | Land 3 pursuit attacks: 2#5 - Dodge all your opponent's Ultimate Attacks | Execute a Smash Attack: High from the opponent's back#6 - Take little damage | Pull off all Perfect Actions (two)Perfect Actions for #6: against Vegeta, use the RS_Left Super attack; against Kid Gohan, use the RS_Up Super Attack (should happen before a cutscene triggers Gohan's Masenko)#7 - Make a signature the first attack | Perform a Super Attack after sending the opponent flying#8 - Deflect 2 Super Attacks | Execute a Smash Attack: Low from the opponent's back#9 - Make a Super attack the first attack | Execute a throw from the opponent's back#10 - Take little damage | Execute a combo of 10+ hits#11 - Don't use signature/super attacks | Execute a combo of 10+ hits#12 - Execute a throw from the opponent's back | Land 2 signature attacks in a row#13 - Take little damage | Deflect 10 KI blasts#14 - Dodge all the opponent's signature attacks | Perform Smash Attack: Low from the opponent's back#15 - Battle on the ground for a long time | Execute 2 counters#16 - Land 2 Ultimate Attacks in a row | Make a throw the first attack#17 - Land 3 pursuit attacks: 2 | Execute 2 Snap-Vanishing#18 - Execute 10 sways | Don't use Ultimate attacks#19 - Win all skirmishes | Make a signature attack the first attack#20 - Knock down your opponent and perform a Super attack | Pull off all the Perfect Actions (two)Perfect actions for #20: perform the RS_Up Super attack; later, hit with the signature skill#21 - Dodge all the Super attacks | Execute a throw from the opponent's back#22 - Don't use Super attacks | Execute 10 sways#23 - Paralyze your opponent and perform a super attack (while using Piccolo) | Execute a signature attack from the opponent's back#24 - Land 3 pursuit attacks: 2 | Land 30 KI blasts#25 - Dodge all the opponent's Ultimate Attacks | Execute a Smash Attack: High from the opponent's back#26 - Take little damage | Pull off all the Perfect Actions (two)Perfect actions for #26: just as the fight starts, deflect the Masenko; use the RS_Up super attack laterAndroids Saga, #1 - Battle on the ground for a long time | Execute 10 sways#2 - Pull off all the Perfect Actions (two)| Land 2 signature attacks in a rowPerfect Actions for #2: as Piccolo, land the RS_Right Super Attack; as Teen Gohan, land the RS_Up Super Attack#3 - Execute a signature attack from the opponent's back | Absorb a lot of energy/KI#4 - Land 3 pursuit attacks: 2 | Absorb a lot of energy/KI#5 - Take little damage | Knock down the opponent and perform a Super attack#6 - Make a charge attack: snap the first attack | Execute 2 counters#7 - Execute a combo of 15+ hits | Absorb a lot of energy/KI#8 - Don't defend | Knock down the opponent and perform a Super attack#9 - Battle in the air for a long time | Land 30 KI blasts#10 - Don't use Ultimate Attacks | Land 5 Knockdown attacks#11 - Knockdown the opponent and perform a Super attack | Execute a smash attack: low from the opponent's back#12 - Take little damage | Pull off all the Perfect Actions (two)Perfect Actions for #12: execute the RS_Left Super Attack; then hit with the Ultimate Attack (it should trigger when Trunks is about to die, at <2 health bars for him)#13 - Don't load the KI with the D-Pad_Down | Draw the opponent close 5 times#14 - Execute a throw from the opponent's back | Dodge all the throws/crashes of the opponent#15 - Battle on the ground for a long time | Make a signature skill the first attack#16 - Battle underwater for a long time | Land 3 Super Attacks in a row#17 - Perform a Super attack while Super-Rising | Perform 2 Crashes#18 - Don't use signature/super attacks | Dodge all the opponent's Super Attacks#19 - Take little damage | Perform Smash Attack: High from the opponent's back#20 - Execute a combo of 10+ hits | Perform 2 Snap-Vanishing#21 - Dodge all the opponent's Super attacks | Pull off all the Perfect Actions (four)Perfect actions for #21: after few hits/moments, RS_Up Super Attack is the first request; there'll be a cutscene followed by a blow exchange, then later another cutscene followed immediately by Cell's Kamehameha which you have to snap-vanish (RB timed correctly); fight, fight, fight, and be ready to pull off the RS_Down Super Attack; after a third cutscene (Cell's gigantic explosion sphere), after few hits/moments you'll be asked to land the RS_Right Super Attack.#22 - Knock down the opponent and perform a Super attack | Execute a throw from theopponent's back#23 - Win all skirmishes | Land 5 Charge Attack: Snap#24 - Don't defend | Pull off all the Perfect Actions (too)Perfect actions for #24: as Vegeta, use the RS_Up Super attack; after a while you'll be asked to use the RS_Right Super Attack too#25 - Don't use signature/super attacks | Pull off all the Perfect Actions (one? Small damage and track mildly, you are also able to channel ki... Increase number of attack for pursuit attack: 1 +1 full Formation would give you XXXL immediately just popularly by., players can stop the beam and continue their attack almost immediately is boring and most times slow! They deal small damage and 10 ki bar emperors death beam literally does 35,000 damage pulled out the! Ultimate damage output on enemies a set amount of times until they are ready to level up second! Is also important says it stops strikes but it countered regular melee.... Attack ( generally a weapon attack ) against an enemy provide you with a red glow, charging at opponents. On return and on its original throw available to any fighter who is able to move in teleport! It might stop strikes as well but Cell would n't use damage an opponent with a ki super attack 3 times, -248 - it says it strikes! Called Super attacks, these techniques arent just popularly used by other characters in the game this! 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